Page 1 of 1

BMan or Grayfiend mod?

PostPosted: Sun Jun 08, 2014 8:47 pm
by ssfsx17
I've been away from UFO:ET for a really long time. Now, I really miss UFO:ET's interception system, since it's much closer to that of X-COM: Apocalypse. Xenonauts is sadly a bit buggy at the moment, and X-COM 2012 is way too ****ing consolized and "game designed". Also been playing a lot of OpenXcom, but it doesn't look like it has a very moddable interception / geoscape system.

But anyways... which mod has more stuff these days, BMan or Grayfiend?

Re: BMan or Grayfiend mod?

PostPosted: Sat Jun 06, 2015 3:45 pm
by TheGreenVipon
Both are nice in their own ways. GrayFiend's is farther away from the vanilla game, but Bman's is easier.